/********************************************************************************
** Form generated from reading UI file 'mainwindow.ui'
**
** Created: Tue 28. Feb 21:51:54 2012
**      by: Qt User Interface Compiler version 4.7.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_MAINWINDOW_H
#define UI_MAINWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QStatusBar>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_MainWindow
{
public:
    QAction *actionNew_Window;
    QAction *actionClose;
    QAction *actionReload_Device;
    QAction *actionStart;
    QAction *actionStop;
    QWidget *centralWidget;
    QMenuBar *menuBar;
    QMenu *menuFile;
    QMenu *menuGame;
    QStatusBar *statusBar;

    void setupUi(QMainWindow *MainWindow)
    {
        if (MainWindow->objectName().isEmpty())
            MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
        MainWindow->resize(640, 510);
        QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(MainWindow->sizePolicy().hasHeightForWidth());
        MainWindow->setSizePolicy(sizePolicy);
        MainWindow->setMinimumSize(QSize(640, 480));
        MainWindow->setMaximumSize(QSize(1280, 960));
        actionNew_Window = new QAction(MainWindow);
        actionNew_Window->setObjectName(QString::fromUtf8("actionNew_Window"));
        actionNew_Window->setMenuRole(QAction::QuitRole);
        actionClose = new QAction(MainWindow);
        actionClose->setObjectName(QString::fromUtf8("actionClose"));
        actionReload_Device = new QAction(MainWindow);
        actionReload_Device->setObjectName(QString::fromUtf8("actionReload_Device"));
        actionStart = new QAction(MainWindow);
        actionStart->setObjectName(QString::fromUtf8("actionStart"));
        actionStop = new QAction(MainWindow);
        actionStop->setObjectName(QString::fromUtf8("actionStop"));
        centralWidget = new QWidget(MainWindow);
        centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
        MainWindow->setCentralWidget(centralWidget);
        menuBar = new QMenuBar(MainWindow);
        menuBar->setObjectName(QString::fromUtf8("menuBar"));
        menuBar->setGeometry(QRect(0, 0, 640, 21));
        menuFile = new QMenu(menuBar);
        menuFile->setObjectName(QString::fromUtf8("menuFile"));
        menuGame = new QMenu(menuBar);
        menuGame->setObjectName(QString::fromUtf8("menuGame"));
        MainWindow->setMenuBar(menuBar);
        statusBar = new QStatusBar(MainWindow);
        statusBar->setObjectName(QString::fromUtf8("statusBar"));
        MainWindow->setStatusBar(statusBar);

        menuBar->addAction(menuFile->menuAction());
        menuBar->addAction(menuGame->menuAction());
        menuFile->addAction(actionNew_Window);
        menuFile->addAction(actionReload_Device);
        menuFile->addSeparator();
        menuFile->addAction(actionClose);
        menuGame->addAction(actionStart);
        menuGame->addAction(actionStop);

        retranslateUi(MainWindow);

        QMetaObject::connectSlotsByName(MainWindow);
    } // setupUi

    void retranslateUi(QMainWindow *MainWindow)
    {
        MainWindow->setWindowTitle(QApplication::translate("MainWindow", "MainWindow", 0, QApplication::UnicodeUTF8));
        actionNew_Window->setText(QApplication::translate("MainWindow", "Open Controls", 0, QApplication::UnicodeUTF8));
        actionClose->setText(QApplication::translate("MainWindow", "Close", 0, QApplication::UnicodeUTF8));
        actionReload_Device->setText(QApplication::translate("MainWindow", "Reload Device", 0, QApplication::UnicodeUTF8));
        actionStart->setText(QApplication::translate("MainWindow", "Start", 0, QApplication::UnicodeUTF8));
        actionStop->setText(QApplication::translate("MainWindow", "Stop", 0, QApplication::UnicodeUTF8));
        menuFile->setTitle(QApplication::translate("MainWindow", "Options", 0, QApplication::UnicodeUTF8));
        menuGame->setTitle(QApplication::translate("MainWindow", "Game", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class MainWindow: public Ui_MainWindow {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_MAINWINDOW_H
